Author: AVLAdmin

Video monitor

New Television Studio Facility at Edison Tech

As part of an expanded program to teach high school students production in the news and television arena, Edison Technical High School in Rochester, New York has added a new 4k-capable television studio facility.

New television studio facility at Edison Tech in Rochester New York.

AVL Designs Inc. created the design for acoustics, video systems, lighting, curtains and rigging.

The soundproof studio allows observers to watch the on-camera action through adjacent windows. An attached computer classroom with video editing CPU’s is available for students to edit and modify the content produced in the studio. See more =>>

Read More
Grewen Hall at LeMoyne College Syracuse NY

LeMoyne College – Grewen Hall

Grewen Hall at LeMoyne College Syracuse NY

Grewen Hall at LeMoyne College in Syracuse, New York is the oldest – and largest – building on the prestigious campus. Built in 1948, the 86,500 square foot Grewen Hall boasts 17 classrooms, numerous administrative offices and lecture halls.

Acoustical and audio visual designs by AVL Designs Inc for Grewen Hall

AVL Designs Inc. has been working with Le Moyne College for a number of years on many successful projects including classrooms, medical wings, science buildings, performance spaces and other parts of the campus. This most recent project was a renovation of a large lecture hall in Grewen Hall.  AVL Designs Inc.  created the acoustical, as well as audio visual,  designs. 

Pictured here:  assorted wooden acoustical panels  – some absorptive, some reflective-  chosen for their excellence and unique functions. The extensive AV system features a Crestron control system and Panasonic projectors.       

Read More

Auditorium Acoustic Options

In the past, auditoriums were generally purpose-built. Opera houses were designed for opera. Orchestras often share the opera house by adding a stage shell that would aid the orchestra acoustically.  

Lecture halls were designed for speech. Movie theaters were designed for sound reinforced by audio from loudspeakers.  

Churches were designed for various styles of music and use. Some spaces were built around the required characteristics of a large pipe organ.  As liturgical spaces are being repurposed for contemporary music and changing congregations, the results are often not very good.

Multipurpose auditoriums were never really multipurpose.

They were a middle of the road compromise.

When preparing to design a space from an acoustical point of view, the first question that has to be answered is:

What type of performances and uses should it accommodate?

Next Question:

Can I target a style or do I need variable acoustics?

Generalized Examples:

  • Unaided speech requires a quiet room, lower reverberation time and strong early reflections.
  • Orchestral requires a  longer reverb time, extended bass response, and a diffuse room response.
  • Contemporary music driven by sound reinforcement requires a completely different room character. In order to allow the sound system to control the experience, the room has to be subdued.

Personal Experience:

Dead Room

Live music can be disappointing in the wrong environment. I remember once I was working with a jazz artist and the auditorium we were booked in was entirely covered in thick fiberglass wall panels. It was dead as a doornail acoustically.

Even when using reverb effects, the room still sounded wrong. The reverb was coming from the PA and the stage monitors, not the room. The side and rear walls were absorbing everything, not adding anything to the sound. Not a great experience.

Overly Live Room

I also remember hearing a favorite artist (Jazz/Bluegrass) in an opera hall. The room was so live it was totally muddled. The sound system could not correct for the overly reverberant room.

How About a Variable Room?

If you build a room with no acoustic variability, as and audience member or performer you are stuck with what you have.

Acoustical Variability to some degree can be accomplished with wall covering drop curtains, rotating walls with various materials, and other options. Physical options can be costly and they can take significant manpower to change for each event type.

Electronic Acoustic Architecture

Most people are familiar with movie theater surround sound. THX, Dolby, Dolby Atmos etc…. These systems create spatial locations for sound sources using a multitude of speakers, each receiving specific information to simulate where the sound would be coming from, or to extend the “feel” of an environment.

While these systems are great for movies, they aren’t deigned to work  with a live musical source.

Fortunately recent advances in technology have made it possible to go beyond surround sound into fully simulated live acoustic environments. Imagine you are performing in a relatively plain room with a medium reverberation time and not a lot of lateral energy. Walking the seating area, you find that there are dead spots and changes in frequency balance. Your ensemble sounds a bit thin and lifeless.

Like A Concert Hall

What you want for your ensemble is a much larger room with elegantly tailored wood and brick surfaces, diffusive in nature like a concert hall. Features like these are what makes concert halls concert halls.

Imagine, now, an electronic acoustic system that can create the sound of the room that you are not in.

This Is How Electronic Enhancement Works:

  • A series of prearranged microphones pick up the natural sound of the ensemble, organ etc… from a suitable distance so the sound is well mixed. This sound is then processed by a complex computer algorithm that simulates how the sound would behave if it was occurring in a simulated room. This sound is then precisely distributed and tuned to small loudspeakers located to simulate the room you want to mimic.
  • Room tunings and character can be changed at will. To the audience, it is entirely natural.  It just sounds as if they are in a different room.
  • When the orchestra takes the stage, the room gets larger and has added bass extension. The choral group gets a longer reverb time with added midrange clarity.  For speech, the system switches to a voice lift mode and can improve intelligibility.
  • All of this is controlled by  simple presets: Choral, Organ, Speech etc…

In order for electronic acoustics to work, the ROOM itself needs to be designed carefully from an ACOUSTIC standpoint, but in a different fashion.

Discrete echo has to be controlled. The enhancement system works with the room acoustics, but cannot cancel out physical acoustic defects.

Successful implementation of electronic acoustics requires coordination of the system elements with lighting, ceilings, walls, HVAC, plumbing and other elements throughout the design process. HVAC noise has to be very carefully controlled.  Led lighting (much of which is now fan cooled) has to be chosen and placed very carefully relative to microphone locations.

https://www.youtube.com/watch?v=Te5lPxzVR4E

The Physical acoustic conditions have to be designed to work with the system. This is not a sound system, it is an acoustic system and placement of all elements are critical relative to the room in which it is employed.

The results are well worth the effort. Performances are enhanced and audiences experience an enveloping detailed sound quality in auditoriums that were previously not.

Copyright AVLDesignsInc 2021+

/

 

Read More
SUNY Cobleskill auditorium renovation #acoustics #audio #lighting #rigging #design

State University of New York at Cobleskill

AVL Designs Inc. recently completed a multi-faceted project at the State University of New York at Cobleskill.

The project consisted of a renovation of a lecture hall and a gymnasium field house. The lecture hall space is now being used for more multipurpose events including music, standup comedy, small theater presentations and video conferencing.

SUNY Cobleskill auditorium renovation #acoustics #audio #lighting #rigging #design

AVL Designs Inc. was contracted by the architect to provide acoustic design, audio system design, stage rigging, curtains, lighting and controls as well as video presentation capabilities for their new lecture hall.

Before and after photos show you the extent of the renovation, which was substantial.  In essence, it was a “full gut” of the space.

The gymnasium/field house had two issues. One was extremely live acoustics making the room unsuitable for many uses. Graduation and other events are performed in the gymnasium and the sound quality was quite poor. The primary reasons for this were twofold. One contributing factor was the acoustical condition of the room and the other was the sound system itself.

The old system suffered from poor intelligibility due to comb filtering. This was a result of a poor design not poor devices. The new design includes Danley loud speakers which are used for both bleachers and general court area audio. A fully distributed system over the court is used for events such as graduation. Acoustical treatment has been added throughout the gymnasium to reduce reverberation time and to minimize first reflection energy from the sound system.

Both spaces were ready for use early this year and have been well received by the clients and their guests.

/

Copyright AVLDesignsInc 2021+

 

Read More

Sound In Schools – Why It’s So Bad

So, today we were at a school that wanted a review of all their technical systems: stage rigging, lighting, audio, video, curtains – everything.

As usual, the first thing that we found was unsafe stage rigging as well as unsafe stage practices such as building sets, suspending sets, etc. [Which is the subject of another little article: Sound in Schools Part 2]

The next discovery was lack of skills in knowing how to do lighting.

But the number one thing that came up, and it almost always does, is bad audio. Years ago someone wrote a book with the title “If Bad Sound Were Fatal, Audio Would Be The Leading Cause Of Death” [authors Don & Carolyn Davis] Yes, bad sound is a universal problem and, truly, the number one complaint from schools for their theater productions, as well as for just day-to-day meetings, lectures, etc.  No one can seem to get audio to work. So, why is that?

Audio is not a Technical Skill

We were trying to explain to them why it is so difficult to get audio to work. And the first misconception that they had, as well as everyone else seems to have, is that audio is a technical skill. Audio is not a technical skill. Audio is a musical skill and, unless you have musical capabilities, you are never going to successfully do audio.

What do we mean by “musical capabilities?”  It means that running audio for any kind of function is similar to learning how to play a musical instrument. On an instrument if you play something in the wrong key everybody knows. It is immediately apparent. They don’t look at you and go “gee, I wonder what is going on with that instrument?” They just go “He’s wrong. Let’s fire that guy.”

In audio, when people get bad results whether its poor tone quality, muddy sound, feedback, screeching – take your pick of aberrations that people get –  it is all bad sound. When people look at how to get this to stop, they think somehow that there is a magic fix to it. Usually, they think it means buying new gear. Wrong.

People assume that in all circumstances getting new gear will fix all audio regardless of who is using a mic, how they are using a mic, what their voice sounds like, what else is going on in the room, etc. That simply is not the case.

Another thing we hear a lot is directors telling their sound people to “get it set” and just leave it alone. Sure, if everything else doesn’t change at all ever. That scenario hardly ever happens.

So, the first misconception is that the fix is a technical skill. It is NOT. It is a musical skill! So that means the person doing audio should be able to play an instrument. They need to be constantly staying top of the changes happening on the source end, level, EQ, etc….on the fly.

That person has to be able to identify frequencies by octave band, at minimum. Third octave band would be even better so that when they hear something they will recognize “ oh, that is this frequency that is out of control. I need to fix that.” 

So, that is the first set of skills. Develop self-ear-training. Ear training is best learned from a musical perspective. You can teach it to a technical person who is non-musical but it is a lot more difficult.

So you get this person, now, and you get him/her to the point where they actually have an idea of what certain frequencies sound like. That way when someone is performing and the sound person hears something they don’t like, they can say “oh, that is 250hz, if I can take some of that out they will stop sounding so “chesty” and the audio quality will be better.”  Or “that squeal I am hearing is 8khz. I can pull the filter out and get rid of the feedback problem.” So they’ve got that skill, that’s great. You are on your way.

That is one microphone, one person. [More to come in our next installment: Sound in Schools Part 2! ]

/

Copyright AVL DESIGNS INC. 2021+

Read More

Sound In Schools – part 2 – You are part of the band!

In case you missed it=> Sound in Schools: part one

So, you have one mic sounding good. Now let’s start working with multiple microphones, multiple instruments. The nitty gritty of bad audio, if we  were to put it in a nutshell, is  the notion that if you get each channel sounding good by itself and then turn it all up, it will all sound great together.  Based on that premise, if you want somebody to sound more in front of someone else, you just turn them up, right?  Not exactly. Why not?  Because that is not how the human ear operates.

Discovering why sound in school auditoriums is often so bad, and how to fix it! #sound #AVTweeps #audio #performingarts #Highschool

Your ear can only discriminate a certain number of things at any given time. Try this for an example:  play a track of a bass player that sounds good, full and crisp. Now turn on a fan in the room. Bass definition drops off and, oddly enough, it sounds like there is no bottom-end. If, instead of a fan the sound interference was cymbals, it would be even worse. Multiple “anythings” have similar issues. Sounds mask each other.  As the engineer, you have to decide how to deal with that and make music out of it.

So, let’s just take a simple task:  two vocalists as opposed to just one.

Put two people up there and let’s say they have kind of similar voices and you have a hard time figuring out who’s who. When you listened to each voice individually they sounded pretty good – and then when you put them together it is just kind of two-dimensional.

You can’t really tell who’s who when they are singing at the same time.  Now, if they are in a duet or singing parts and they are breaking apart, obviously that changes. But when they are singing together, you’re not really hearing the voices independently.

One of the things people will do, if they are mixing on a sound system that is stereo, is to pan one person to left and the other person to right. And then, if you are sitting in the middle of the room, that really separates them.

In live sound, however, if you are sitting on the right or the left side of the room you won’t hear the other person very well at all. So that approach  is not a viable fix  unless your sound system is a type that hardly any average school has, where the left and right systems completely overlap the entire room and provide true stereo in all seats. [We can talk about why that is complicated to do in a different segment at some point.]

Most live sound is dual mono by default. Separation in the mix is done by other means.

So, let’s get back to the two microphones. We really need to mix them in mono because we need to be sure everybody in the room hears both singers, but we want them to sound distinct. So what should we do? We will take some frequencies out of one mic that we leave in the other mic to make them stand apart sonically.

Let’s say there is a male voice and a female voice. In this instance, the goal is for the male voice to stand out in the low frequency ranges but the female voice has some low frequency content. To make that work, we will pull some low frequencies out of the female voice which will separate the two.

Now, if we then listen to the female when she is singing just her part, we have to bring those low frequencies back in for a while to make her voice sound the way it should as a soloist. But when they go back to singing in unison, in the duet sections, we will have to pull her voice frequencies out to get the whole thing to work from that perspective.

So, it’s a constant movement, like playing an instrument.

You are not leaving things alone. The keyboard player doesn’t just play an F chord and that’s it. When they’ve got to play a B flat cord, they change to B flat. Channel equalization has to change in various songs and parts of songs. In essence, you are part of the band.

/

Copyright AVL DESIGNS INC. 2021+

 

 

 

 

 

 

Did you miss part one? Catch up here>>> Sound in Schools part 1 Copyright AVL Designs Inc 2020+

Read More